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mmm - designer

Maria Laura Méndez Martén is a graduate of the Ecole Nationale Supérieure de Création Industrielle, Paris , France and has a certificate in Augmented Reality from the Ecole Polytechnique de Lausanne, Switzerland.

Through her project “One(s)”, using new digitized configurations, Maria questions the place of digital in people's daily lives and its relationship to the body. She creates interactive objects and services that are sensitive and closer to humans.

In 2010 , Maria won a City of Paris award for her interactive mapping project, nAutreville, for which she installed in the Square du Temple, Paris an innovative window that allowed the public to see the city in 360-degree augmented reality. The project was later awarded winner of the Interactive Cities prize in Lille, and she was subsequently commissioned to develop an industrial version of the project.

The project was later awarded winner of the Interactive Cities prize in Lille, and she was subsequently commissioned to develop an industrial version of the project.

Maria has worked throughout Europe in various research labs (Lausanne, Budapest and Amsterdam), as well as in Paris and Berlin, where she worked on two award-winning personal projects.

On the last 5 years she worked on digital research topics, particularly in AI, with a range of companies from start-ups to major French entities. They include Orange, La Ville de Paris, the Air Force, Dassault Aviation, Hôpitaux de France, Caisse des Dépôts et Consignations de France. She’s also worked with French prestigious design schools such as ENSCI, IFM and ISD.

Winner of a City of Paris award, the VIA (French design) and the DMY (Berlin festival), she exhibits her drawing and light projects in France and internationally (Tokyo, Costa Rica, Berlin, Amsterdam…).

Maria Laura Méndez Martén has participated in numerous national, and international exhibitions such as the Milan furniture fair, «La biennale de Saint Etienne» in France, DMY in Berlin, «Futur en Seine» in Tokyo and Paris, «Via», «Centre Georges Pompidou», and «Cité de l’Architecture et du Patrimoine» in Paris.

Currently, Maria Méndez Martén works part-time as a senior consultant for companies in all digital fields, while continuing to research and develop her own personal projects in light and design.

#VilledeParis #Axa #LaPoste #lille #VilledeDunkerque #arméedelair #Orange #Dassault #via #centrepompidou #bienaledesaintetienne #DMY #MADC #futurenseine #museedel’architecture #Paris #France #Tokyo #Costa Rica

#design #servicedesign #designthinking #designprocess #methodology #userresearch #usability #desirability #uxmaps #usertests #ui #users #designsystem #management #teamwork #designteam

About methodology

 
 
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Let’s begin with user research : If we plan to design an outstanding and desirable product or service, first thing would be to understand your users and build on that knowledge from the outset.

Here is where user experience starts and it actually takes the main and largest part of UX design.

 
 
 

Think like others

This is the main objective, understand how others think and what do they like, they could use or need. Undestand what they have already , what they might like or need.

But most important, undestand as well why they are not like you, and how can we design nice services that will make their lives better.

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Structure and build

Stressing about starting a production, could be just as bad as being stressed about never having finished it. This comes from an incomplete user research.

Producing a good design system and a nice delivery always works with a good design process.

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“I like to think global and use design methods in different fields . To be challenged is the best part in my daily designer life. I think that design process is to be able to create a service or a product with intelligent methods, focusing on a global approach, a good strategy and proper production.”

— mm